sabato 14 aprile 2012

Hulk - blender 2.5- blender internal - 2560x2048 - April 2011
Hulk - blender 2.5- blender internal - 2560x2048 - April 2011


Hulk - blender 2.5- blender internal - 2560x2048 - April 2011

treefrog- blender 2.5 - internal render - 2560x2048 - April 2011

desert - blender 2.5 - blender internal - 2250 × 1530 - May 2011

desert - blender 2.5 - blender internal - 2250 × 1530 - May 2011

desert - blender 2.5 - blender internal - 2250 × 1530 - May 2011

desert - blender 2.5 - blender internal - 2250 × 1530 - May 2011

desert - blender 2.5 - blender internal - 2250 × 1530 - May 2011


the aim of this scene was to play with depth of focus, creating a deep space allowing to move the camera focus and playing with aperture. inspiration for the landscape came from some pictures of Utah desert.
krups - blender 2.5 - blender internal - 2560x2048 - June 2011

krups - blender 2.5 - blender internal - 2560x2048 - June 2011

krups - blender 2.5 - blender internal - 3840 × 2160 - June 2011
hard surface modeling exercise, just the first object I found at home
rue vaneau - blender 2.5 - blender internal - 1900 × 2500 - July 2011
This rendering is largely inspired by an existing bar in rue Vaneau, in Paris, where I spent some years with my family when I was in high school. It's early morning, the streets are empty, tha bar is closed, the asphalt is wet after light rain and a broken bottle tells that somebody had a good night.
shark - blender 2.5- blender internal - 2560x2048 - August 2011
after having modeled a great white shark, i rendered it in a gloomy scene, where a rusted metal chain traps the fish dragging it to the shore
this project derives from a very simple idea: to play with shapes and materials in a totally abstract manner. I rendered 9 high-resolution stills each of which combines a geometric shape with a particular material and the combined them together.