venerdì 13 aprile 2012

glomerulus - blender 2.6 - internal render - 2560x2048 - February 2012
the glomerulus is part of the nefron, the functional unit of the kidney: blood is fileterd through special vessels and loses salts and metabolites
particles - blender 2.6 - blender internal - 2560x2048 - January 2012

particles - blender 2.6 - blender internal - 2560x2048 - January 2012

particles - blender 2.6 - blender internal - 2560x2048 - January 2012

particles - blender 2.6 - blender internal - 2560x2048 - January 2012
this is a very simple scene: emitted particles are deviated by force fields..i just needed a new image for my desktop!

microvesicles - blender 2.6 - internal render - 2560x2048 - January 2012
I made this and the previous image for a review written by my lab concerning microvesicles released by many cells in the central nervous system. This is actually my current thesis project
horse - blender 2.6 - internal render - 2560x2048 - December 2012
Tha aim of this project was to improve my modeling and rigging skills
horse - blender 2.6 - internal render - 2560x2048 - December 2012

horse - blender 2.6 - internal render - 2560x2048 - December 2012

rhino - blender 2.5 - internal render - 2560x2048 - November 2012
the hardest part of  this rendering was the texturing and lighting. After many attempts i decided to represent the rhinoceros in a dirty and "industrial" environnement which resembles a ship or a dock
rhino - blender 2.5 - internal render - 2560x2048 - November 2012
I started this project with the aim of learning how to model hands, which are actually one of the hardest part of the human body to draw or model. After that, I didn't know how to render these hands and the idea of cybernetic prostheses came to my mind as quite interesting. I think that this scene would really benefit from the Cycles engine, as the lighting looks very artificial
hands - blender 2.5 - internal render - 2560x2048 - October 2012



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