the high poly model used for the culpting is converted into a displacement texture for a less detailed model
this is an overview of the processes behind such a rendering
ordinary man - blender 2.5 - blender internal - 2560x2048 - October 2011 |
some work done in blender, a freeware for 3d graphics, and photoshop
ordinary man - blender 2.5 - blender internal - 2560x2048 - October 2011 |
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