sabato 14 aprile 2012


the high poly model used for the culpting is converted into a displacement texture for a less detailed model


 this is an overview of the processes behind such a rendering
ordinary man - blender 2.5 - blender internal - 2560x2048 - October 2011
this is the final rendering of my "ordinary man". I started this project with the goal of representing a normal, ordinary but at he the same time determined and positive man, coming home after a Sunday morning walk. I spent lot of time in enriching this scene with details, as the pine needles on the shoulders, the beard, the hair of his sweater and the beard

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